This character was put together for my AIE second year character project.
What i set out to archive is a kind of survivalist character.
Reference of what I imaged the character and the environment of which the character would be seen in.
silhouettes and minor detail
Base body sculpt in zbrush
Exported Zbrush sculpt to Marvelous designer for clothing simulation.
Exported Marvelous Designer clothing mesh back to Zbrush.
High poly next to my now Retopologized mesh.
Finished Normal Bake for character using Xnormal.
Creating joints and setting up a rig.
Setting up Anims in unity.
Drawing GUI buttons in Photoshop.