Discussion about the layout of the cave.
Top down block out.
Assets I created for the cave environment.
If i did not make the assets using the high to low workflow shown below I made them by modeling them in Maya and texturing with Photoshop and Quixel before putting them into engine.
Ropes for the Bridge are a spline mesh in UE4
High to low workflow.
4x Rocks, 2x rock pillars, 2x stalacite, 2x stalagmite
Sculpted in Zbrush.
Exported to Maya, retopologized and then using Xnormal the high poly mesh was normal baked for the low poly mesh.
Textured the mesh using Quixel.